| OUR RATING:
7.7
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: Fast pace, interesting units, excellent multiplayer, weather effects, strong real-time strategy foundation…
Why you should rent it: …that is liberally siphoned from C&C Generals and cast; an overly derivative product |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Scott Gualco | Tags: War Front: Turning Point, PC, CDV, Digital Reality
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As weird as it sounds, War Front’s mishmash of absurdly fantastic ideas – namely, giant Nazi mechs – with conventional Sherman and M40 tanks certainly has its moments. Players can experience the best of what War Front offers during multiplayer, where these experimental battle monstrosities can be built quickly and exploded without much in the way of story. While it does borrow many elements from Command & Conquer Generals (its reckless pace, resource system, tank-happy emphasis, and base construction), there’s more here than just a simple knock-off. Evidence to War Front’s aspirations can be found in the game’s subtle interface improvements. Production facilities can build units directly into numbered teams, no longer forcing the player to select and group them manually. This excellent feature, when paired with the “loop production” button, lets the factories churn out brigades until cash is nonexistent. A fairly robust “hero” system is also in place, a la Warcraft III: Tides of Darkness. The American, German, and Soviet factions have access to three generals (excuse the pun) apiece, and each maintains proficiency in three skills. These can range from simple unit-killers, to resource collectors, to beneficial auras that boost the abilities of all friendly units in vicinity.
Thing is, the often breakneck pace of War Front’s combat (not to mention the sheer numbers of units you’ll be controlling at once) significantly downplays any hero abilities besides the ones that require no micromanaging. And it’s not uncommon to accumulate such a surplus of resources that losing the occasional hero or two puts nary a dent into your war plans – these hardened soldiers resurrect quickly, provided you’ve got the funds, but they’re usually lost in a swamp of units as the fighting pans out.
War Front excels when played against human opponents. Much of its staying power comes not only from its over-the-top pace, but from the variety of game modes it supports. The most compelling of these are the so called “Secret Orders.” In this devilish little game, all players receive a separate objective. Once a player halfway completes his or her secret order, that objective is revealed to all, who will probably form an uneasy alliance in sabotaging that player’s plans. It’s a blast, simply put. You’ll never know if you should race towards your objective or take a slower, stealthier approach, building up sizable defenses and choke points before revealing the nature of your own secret mission. And you’ll never know if other players are lying in wait to do the same. In a congenial gesture, 10tacle also made certain to provide challenging AI opponents, though sadly, Secret Orders is not supported offline - only standard Deathmatch is available to those without reliable, speedy internet connections.
The lengthy single-player component pales in light of chaotic ten-person multiplayer, unfortunately. Like most RTS titles, it severely caps the number and tech level of the units you can build. The two eleven-mission campaigns aren’t terrible, mind you, and they pick up considerably towards the conclusion of each. But despite a few notable side objectives and some snappy dialogue sequences, nearly every level can be bludgeoned into submission with a haphazard collection of tanks and artillery pieces, led by either the bazooka-toting Hellmann or wise-cracking Lynch. The dialog, though, works wonders for moving the story along. Such snappy parlance, particularly between the British commander and Lynch, amounts to one of the better bouts of voice acting we’ve heard lately. In fact, aurally, the game doesn’t have many problems. When things go boom, that subwoofer under your desk will certainly be called to active duty, and the music is of standard symphonic, war-time scope.
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A mention of the three RTS superpowers is a fitting call for the bottom line on CDV’s underdog strategy title; the fact that similar, more comprehensive games exist is not exactly on the hush-hush. What may be one of the year’s sleeper surprises, though, is the way in which War Front: Turning Point picks and combines elements from all these franchises, presenting a final product that ultimately incites the senses.
| Oh, the humanity! War Front’s militarized Zeppelin is one of the game’s cooler units, but it’ s unlikely any such vessel could stand up to the punishments of war. The Hindenburg proved the costliness of a Zeppelin-based disaster, even though the airships had an impeccable safety record up to that point. |
| Published by: | CDV |
| Developed by: | Digital Reality |
| Genre: | Strategy |
| # of Players: | 1-8 |
| ESRB Rating: | Teen |
| Release Date: | US: February 19th, 2007 |









