| OUR RATING:
8.7
GREAT
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TANGIBLES:
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Why you should buy it: Great suspenseful storyline has you working for both the good and bad guys, multiplayer is some of the best on Xbox Live.
Why you should rent it: Essentially the same as previous Splinter Cell games, takes a lot of patience in some later levels.
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UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Joshua Schwartzman | Tags: Tom Clancy's Splinter Cell: Double Agent, Xbox, Ubisoft
The fun of Double Agent comes from knowing and using your surroundings, since avoiding capture is the highest priority in every mission. Double Agent starts out with Sam Fisher going on a simple mission to defuse a bomb with a rookie agent. Things don’t go as planned, however, and Sam finds himself on the brink of a breakdown. To help ease the pain, Sam is put undercover within a terrorist organization preparing to detonate nuclear weapons in the United States.
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Although the idea of letting the player decide what he wants to do is a novel one, the trust meter really doesn’t play that big a role overall. Even though you could easily fail the game for breaking the simplest of rules, it is quite easy to avoid catastrophe. The missions are broken up into three basic categories: Primary objectives, which are required to complete the mission, secondary objectives, which gain you more trust with a certain group, and alternative or profile objectives, which basically act as a way to identify the JBA’s highest members.
The secondary and alternative objectives never really do anything to advance the plot. What they do grant you is a small gain in trust. Not completing these periphery missions has no effect on the core game. Still, doing some of them will net you star-objective points, which can unlock new gadgets after each mission. The primary objectives are where the whole point of the trust meter comes into play. Some primary objectives have you choosing to gain trust for the JBA or NSA. Whichever side you choose, you lose a substantial amount of trust with the other. Although you may lose nearly half of your trust for one side, it is never enough to actually fail the game. You could easily make it back by doing some secondary and alternate tasks throughout the game. The amount of forgiveness within this gameplay system is a bit disappointing.
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Whatever the situation, there is always a surprising method to dispose of your enemies. Of course, since Sam Fisher works for the NSA, killing should be kept to a minimum. That’s when you whip out his sticky shockers and zap enemies to sleep. Although killing them is much easier (and often causes you to fail some secondary objectives), it does attract a lot of attention, which is why using your non-lethal weapons, or just avoiding everyone all-together, is still the best choice.
The biggest improvements in the Splinter Cell series are the visuals and the overall presentation. The amount of detail in some of the levels is astonishing, and Sam Fisher looks almost real. While a few characters and locations lack flair and intensity, the overall game looks astonishing, fully capturing some of the best visuals on the Xbox. But even with the graphical power to show off the true power of the game, both Xbox versions looks very similar, with the 360 version looking slightly better in minor details and overall polish.
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Splinter Cell Double Agent is a solid game with an excellent multiplayer component. Fans of a gripping storyline which includes intense action and “stealthy stealth” will no doubt enjoy this game.
| Double agents are often used to transmit disinformation or to identify other agents as part of counter-espionage operations. They are often very trusted by the controlling organization, since the target organization will give them true, but useless, information to pass along. |










