End and crunch to prolong it (Kotaku)

Crunch may be a lossy texture compression format, likely to be used in addition to DXT texture compression. Improved crunch compression to reduce size at the expense of textures to use less disk space and load faster. The original https://formatcrunch.com compression supported by Binominal is available on GitHub. Support for the Texture Crunch Framework was first added in Unity 5.3. In Unity 2017.3, you can get an updated version of the Crunch compression library.

Textures compressed with Crunch are first decompressed into DXT and then loaded into the GPU at runtime. Crumpled textures not only take up less space, but can often be unzipped very quickly. This makes the crunch format very efficient at distributing textures. For the same amount of work, compressing compressed textures can take almost a long time, which is usually a big inconvenience when installing Crunch (for a large project, compressing data from all textures into Crunch format can take several hours in the editor). .

The updated Crunch library introduced in Unity 2017.3 can compress DXT textures up to 2.5x faster, andThe data compression ratio is about 10% higher. But more importantly, the Up-to library can now compress ETC_RGB4 and ETC2_RGBA8 textures, allowing Crunch data compression to be used on iOS and Android devices. This should help you reduce the size of your mobile game add-ons and therefore more easily endure real-time size penalties in the App Store, ultimately helping you reach a wider audience for your content.

To use Crunch compression on Android, OS, and tvOS platforms, you can directly select RGB Crunch ETC or RGBA Crunch ETC2 format for textures in the Inspector window. If you enable the “Use Crunch Compression” option in the Standard tab, all textures on the Android platform can be compressed using ETC Crunch by default.

The Crunch compression library will be greatly improved in the near future. The latest version of the library, soon to be beta, will be able to accelerate DXT texture compression nearly 5 times faster than the OEM version, and speed up accelerated ETC texture data compression by about 1.3 times. The latest version of the Crunch library can be found in a dedicated repository and GitHub below: https://github.com/Unity-Technologies/crunch/tree/unity (for those interested in implementation details: descriptions of the Ultimate improvements to the Crunch library can be suggested in commit messages to this key facts repository).< /p>

Compression performance has been addressed with Security 2 in the Unity projects available as part of the Asset Store: “Adam Character Pack: Adam, Guard, Lu” and “Adam Exterior Environment”. I enjoyed testing Windows in Notepad running an i7-4790, 3.6GHz, with the default Crunch quality settings.

By purchasing an updated DXT compression library, you can compress much faster and at a better compression ratio. In this case, the updated library capture retains the original compression quality. In fact, the unpacked textures generated by the two libraries are completely identical.

Compression from Adam’s character set: Adam, Guard, Lou textures are projected with Crunch using DXT encoding (93 textures totaling 652.7 MB in uncompressed DXT format):

< td >39.0 mminutes

td>

Unity 2017.2.0f3 Unity 2017.3.0b5
Compressed size 142.8 MB 128.7 MB
Compression time 15.9 minutes

Compressing surfaces from the Adam the Exterior Environment project with Crunch using DXT channels (227 textures totaling 717.8 MB in uncompressed DXT format):

< td >45.1 minutes

td>

Unity 2017.2.0f3 Unity 2017.3.0b5
Compressed size 156.3 MB 138.1 MB
Compression time 19.5 minutes of compression

ETC_RGB4 and ETC2_RGBA8 texture compression works the same as DXT texture compression, except that the textures are decompressed into ETC/ETC2 format and eventually loaded into the GPU on playback. The ETC and DXT formats do have a lot in common, and we have approved modifications to the original compression algorithm so that it can now be used to compress both formats. For example, the default quality settings for ETC Crunch were chosen so that ETC Crunch data would give approximately the same average luma PSNR as DXT Crunch compression.

The table on the right shows performance results for compression when using ETC/ETC2 encoding:

Project Size uncompressed (ETC/ETC2) Compressed size
(Crunched ETC/ETC2)
Crunched time
Adam Character Pack: Adam, Guard, Lu (93 textures) 541 .4 MB 112.2 MB 23.5 minutes
Adam’s external environment (227 textures) 588.2 MB< /td>

118.0 MB 25.8 minutes

The following are recommendations for textures compressed by Crunch at default quality settings. Note that elements in final textures are often added both with compression and with the selected GPU texture format (DXT, possibly ETC).


How do I format a Windows 7 computer with system repair disc?

If you’re using a laptop running Windows 9 for Business, you can easily format your laptop using a system recovery disc. Here’s a quick overview of how to do it: Boot your laptop and click Control Panel > Backup and Restore > Create a trusted system recovery disk. Insert the CD into your computer and select Create Disc > Close > OK.

Original Image
24 bit/pixel

DXT
4 bit/pixel

Get started with DXT
1.24 bpp

Original Image
24 bit/pixel

ETC
4 bits/pixel

Crunchy ETC
1.33 bits/pixel

Original Image
24 bpp

DXT
4 bpp

Get started with DXT
1.24 bpp

Original Image
24 bpp

ETC
4 bpp

Crunchy ETC
1.32 bits/pixel

Original Image
24 bit/pixel

DXT
4 bits/pixel

Get started with DXT
1.20 bits/pixel

Original Image
24 bit/pixel

ETC
4 bpp



Crunchy ETC
1.21 bits/pixel

You can download the 2017.3 beta now and additionally try the updated compression library available. Let us know what you think of the Unity Beta Forum and send us a bug report if you run into any issues.

Published By Thevanchist25 On 22. October 2021 17:00:33 GMT

Well, as my partner and I already knew, Casey imposed a lot of illogical aspects.

I find that discussion of the Mass Effect endings often gets more judgmental with On Topic:

The marketing of a particular game and how the massive trilogy was sold to the public.

The whole series was one powerful science fiction story. We really insisted a lot on “Your story, your shepherd, your end.” This was even talked about during the developers’ talks about Mass Effect and the end of the series. A lot about how it was with your adventure, your story and your ending. A few tips on why it won’t just be A, B or C… and the initial at the end was obviously A, B or C. “Choose your own Instagram filter for the video.”

Evangelist25

N4

****

Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem

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