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This feature written by Jacob Stutsman

Some of the latent images imported from China daily showcase people’s unwavering ability to rally around the evocative, and, incidentally, prove unendingly that the evocative is what it takes to stoke the emotional boiler. From these ashes is the revelation that people aren’t moved by what is preachy and complex, and so worldwide environmental concerns contend as passable poltergeists, containing no tangible element, no inward properties, and nothing that will inspire people into immediate action. We make demands out of our environment, certain that the abstract cannot come back to haunt us. Gaming, most of all, is a hobby where technological progress isn’t just a necessity but a way of life, and I think in some cases this is rightly so.

Here’s a film analogy with which you should relate: technology might be important to a film, but things like a good script and a well rounded cast of actors exist independent of that technology. A movie filmed on any street corner can be just as gratifying as a big budget space opera. But a game must employ a crew of programmers in its service just to model that same street corner, and it takes a greater technology plateau in order to bring that street to life in a way that we as gamers would find acceptable. Better tools do not lead to better products, but more than any other medium better tools ensure a product that is much closer to the developer’s original vision. So technology isn’t just the metaphorical hot rod on display, it’s the holy grail of progress.

CRASH COURSE: Electricity & Wattage
A watt measures power, which is the rate at which energy is used. A watt-hour is the amount of energy used over a period of time. If a 100 watt light bulb is turned on for one hour, then the energy used is 100 watt-hours. If it's turned on for two hours, then it would use 200 watt-hours.

Wii: 20-30 Watts
Xbox 360  = 160-170 watts
PlayStation 3 = Around 200 watts



This is a harmonious vision that gamers can agree upon. Unfortunately, due to the necessity of the technology that enables games to exist as they do today, the power that fuels our hobby must also be sacrificial. So what price does the environment pay for games with the visual verbosity of something like Gears of War 2? Exploring the sum total of knowledge in this regard, perhaps it’s not much. The 360’s vast reservoir of profound hunger, once overstated, became erosive arguments in console wars, forming lakes where there once was only message board voyeurism. But its 160-170 watts might only run you between $10 and $35 a year. Sony’s Playstation 3 runs at a rate of around 200 watts (reports pegged it at a maximum of 380, but that was a hypothetical bearing, and its arc has probably fallen with the introduction of newer models).

These figures more than double the previous generation of consoles; for instance, the later models of the Playstation 2 used a maximum of 45 watts, and with the Xbox you probably weren’t likely to use more than 70-80 watts in any given session. The Wii is closer to that generational norm, consuming barely 20 watts by itself and 10 watts when WiiConnect24 is enabled and the system is off (which is more than the other consoles when they are on standby). These figures seems like a feeble exchange for their use when you compare them to everyday products such as an electric oven (5000 watts), a toaster (1500 watts), a refrigerator (around 500 watts when the compressor is running), and a computer (upward of 200 watts depending wildly on the make and model). (See "CRASH COURSE: Electricity and Wattage" above)

The surprise comes when we examine the kind of power that it takes to keep information in stasis. Virtual communities and MMOs represent massive humming engines that never sleep. Julian Bleecker of Near Future Laboratory calculated that the average Second Life avatar eats up 1,248 kilowatt hours of electricity per year (1,095 kWh on your PC, 153 kWh server side). When Bleecker calculated the appropriate carbon dioxide emissions that 1,248 kWh of electricity would give off, it came out to 1,685 pounds per avatar per year, or the equivalent of driving 1,800 miles in a BMW 750Li, according to Wired Magazine.
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8/9/08 - 2:53 PM
Joined:
12/2/07
To bad the world would warm whether or not we were around or not. The world has dramaticaly changed physically many times before from extreme jungles, deserts and of course the ice age. This changing is why evolution exists. Instead of trying to stop the inevetable (sp?) we should learn how to live in our new enviorment.
8/9/08 - 3:46 PM
Joined:
1/7/08
Quote:
Originally posted by Themilkman418
To bad the world would warm whether or not we were around or not. The world has dramaticaly changed physically many times before from extreme jungles, deserts and of course the ice age. This changing is why evolution exists. Instead of trying to stop the inevetable (sp?) we should learn how to live in our new enviorment.
Yes, you should keep playing and this article shows it really isn't much of an offender, but Global Warming is VERY real. The only thing is that people aren't going to change their lifestyle to adapt so the technologies have to do more to bring down their emissions. This article says it eloquently:

"Some of the latent images imported from China daily showcase people’s unwavering ability to rally around the evocative, and, incidentally, prove unendingly that the evocative is what it takes to stoke the emotional boiler. From these ashes is the revelation that people aren’t moved by what is preachy and complex, and so worldwide environmental concerns contend as passable poltergeists, containing no tangible element, no inward properties, and nothing that will inspire people into immediate action. We make demands out of our environment, certain that the abstract cannot come back to haunt us."

You should check this out: http://www.wired.com/science/planetearth/magazine/16-06/ff_heresies_10worst
8/10/08 - 10:28 AM
Joined:
12/2/07
First, I love this feature. It's so out of the box that it's crazy. I have talked with a few people, and they have all said that they don't care. I care, but I don't think it's where we should start. Second life is crazy right? Well, the Home will kill the world:P
8/11/08 - 6:33 PM
Joined:
8/11/08
Which consoles were the tests done on?

The 360 has been 90nm CPU & GPU
and 65nm CPU & 80nm GPU

and

The PS3 as been 90nm CPU & GPU
and 65nm CPU & 90nm GPU
8/12/08 - 8:44 AM
Joined:
6/19/08
I tried to communicate in the article that power consumption decreases over the course of a lifetime as the technological innards change with subsequent revisions (I probably should have made it a little clearer), but I believe that all tests were done on early near launch systems. These things vary based on several independent factors, and I didn't want the article to get bogged down just to satiate all of the little stats. I wanted to communicate the basic power consumption of the consoles so that people have a general idea.

I should also say that I appreciate anybody who commented on or read the article.
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