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Three Things the Wii Needs for Success
January 12,2007 - Nintendo executives must be patting themselves on the back right now; they essentially shut down any and all naysayers of their innovative, and sometimes overly ambitious, ideas and products. According to recent reports, the Wii sold 1.1 million units in the U.S. from its November 19 launch through the end of 2006. That’s quite an impressive number which beats out the PS3’s 687,300 units with its November 17 release date. But does this mean the Wii will win out in the long run? Or perhaps it’s just beginner's luck. The latter is doubtful, though the former isn’t exactly a guarantee. Here are three things, however, that would undoubtedly aid in the Wii’s overall success. To most these few pointers will appear to be common sense; but you’d be surprised to see how poorly Nintendo has been able to capitalize on these very simple concepts.

1) For Pete’s Sake, Get Some Third Party Support 
Wario Ware: Smooth Moves is one of the few games that is coming out in the Wii's near-future.
Although the Wii’s launch lineup was a pinch better than the PS3’s, it wasn’t the best we’ve ever seen. Well, how many launches are spectacular, for that matter? The point is, even though the Wii had an alright launch lineup, how will it do further down the road when the PS3 and Xbox 360 are sweeping up all of the third party publishers? The PS3 may seem a bit shaky right now, but don’t be fooled, as soon as its third party cavalry comes through in about mid-2007, it will be at the top of its game. The Xbox 360 is probably at that middle ground. It’s not bad by any means, but its support isn’t nearly as extensive as Sony’s. So where does that leave Nintendo? Well it’s anyone’s guess, but it could leave them begging for scraps at the edge of the table.

There were a fair amount of third party games in the lineup, including Red Steel, Call of Duty 3, and Trauma Center: Second Opinion. But what’s on the horizon for the console? Bust-A-Move: Bash and Sonic and the Secret Rings? True, Wario Ware: Smooth Moves is coming out soon, but outside of those three, there’s really nothing on the radar for the Wii until March, according to Gamestop. With only three titles coming out between now and then, you can officially say that of the games coming out, one-third of them are first party titles. What’s going on here? This has been a plague of Nintendo’s consoles since the N64, and it’s about time they break it. Although the Wii is the wildest thing Nintendo has ever created, and they have totally differentiated themselves from their competition, they may have separated themselves too much. Third party publishers may be looking at the Wii with uncertainty, but considering these numbers, they should be clamoring to jump on board and help Nintendo climb above the competition.

2) The Internet is a Series of Tubes
So maybe Ted Stevens has nothing to do with Nintendo, but the fact still remains that the Japanese gaming giant needs to finally jump on board the phenomenon that is the internet. And I mean make a real effort, not some half-assed attempt. Sure they “plan” to offer more online support, but a Wii optimized Opera browser, weather reports, and a small handful of online ready titles isn’t something I would consider solid online support in the face of Sony’s PlayStation Network; let alone Xbox Live. Nintendo really needs to create a plan for an online strategy. The fact is, online play augments the game’s longevity, and adds more possibilities for developers to toy with. I’m sorry, but I really don’t need a Mario Party 8; but if you’re going to shove it down my throat, at least give me online multiplayer.

A lot of games would be better off with online support. Wii Sports was basically a demonstration game, but do you realize how much fun it would be to play online? It’s not like there would be a lack of players to compete against. Let’s be real: 1.1 million people bought the system last year in the U.S. alone. There would be a huge amount of people to test your tennis skills against. Or how about a game of bowling? Imagine taking Cooking Mama: Cook Off online against another aspiring virtual chef. I’m thinking Bravo’s Top Chef-sponsored Cooking Mama competitions. It’s almost become standard for games to incorporate some form of multiplayer, and with the numbers Nintendo is pushing, they have the installed base to support it.

3) How Many Times Can I Swing a Sword? 
Cooking Mama: Cook Off is all you need to pretend to be an at-home mom cooking for a family. Who doesn't want to fry some sausage patties?
This isn’t so much of an immediate problem as it is a future concern. What does the future hold for sword-wielding adventures and gun-toting exploits? The concern has been risen that emulating the same real life tasks from game to game will eventually get old. Essentially what Nintendo has on their hands is a gimmick. Don’t get me wrong now--it’s a great gimmick and one that I think will last...if utilized properly. So far they haven’t run into any issues with variety. I can cook, play football, drive a truck, shoot a gun, and cut open a patient--what more can I ask for? The problem lies with the flood of mediocre games that come out offering the same exact features of titles before it. Unless publishers in the future push the limits of innovation, as the console itself did, it will simply grow stagnant and there really won’t be much to write home about.

This is a possible concern that Nintendo will have to address alone. Setting up stricter guidelines for third party publishers to follow in order to receive Nintendo’s blessings would only hurt them. At the same time, if they're going to rehash, they need to perfect their re-creations.

No one really knows how Nintendo will fair in the long run. The success they have been reveling in could be consumer infatuation, or they could have genuinely captured the hearts of gamers, children, and parents across the globe. Whatever it is, the fact remains that they sold 1.1 million units in the U.S. alone last year and 989,118 units in Japan. Certainly, those figures raise at least one eyebrow. Nintendo has done a good job appealing to the public, and if they can maintain that craze for the rest of the console’s lifespan, then they should be set. We very well could see the return of an entirely revitalized Nintendo.
1/12/07 - 11:32 AM
Joined:
10/31/05
Honestly, is there a better use for the Wiimote than Wiisex?

youtube.com/watch?v=C9A8Gi9xabg
1/12/07 - 9:02 PM
Joined:
1/24/05
Quote:
Originally posted by
We were at E3, we know everything that was talked about. Unfortunately Nintendo made the same third party claims back with the GameCube. It's no sure fire guarantee that third part support will hold up. Their initial sales burst, as confirmed by the NPD, shows there is a helluva demand, but hell even the PSP had an extraodinary launch. Not to say it'll go the same way as the PSP, because I HIGHLY, HIGHLY doubt it, but you can't base too much off of a vague reference like "Over 200 titles." From who exactly? What games? In what time span, just 2007 or beyond?

As for the third part, it may sound cliche but it's an honest concern. Sure we're used to pressing buttons and we don't find that monotonous or repetitive, but pressing a button to swing a sword was never a selling point for any console. With the Wii, however, they're putting a lot of their money into this technology and frankly if the Wii didn't have it it wouldn't have generated the same press. If the utillization of the Wiimote doesn't evolve and grow, the Wii could go the way of its predecessors. If used in enough different ways, it could be the next DS which is still selling out during the holiday season. Now that's success.
1/12/07 - 11:45 PM
Joined:
1/24/05
I'm loving the feedback from this feature, and it seems most of the attention was placed on the third section, and it's funny that someone mentioned the Sixaxis. Trust me, I'll be the first in line to throw a tomato in the face of whoever decided to take out rumble for that feature. Sony very well may have had the Sixaxis controller on the drawing board years before the Wii (or should I say Revolution) was unveiled. But odds are, they didn't confirm its implementation until they saw what Nintendo was doing. And as suggested, I think they made a half-baked attempt in order to ride the wave of "innovation."

Now, in defense to what I said in the third part, Anthony couldn't have said it any better. Swinging a sword has never been the selling point of a game, nor was flipping a sausage patty. The point I was trying to make is that while the idea of the game reflecting my real world motions is a novel idea, it's just that: a novelty. Unless the games eventually evolve past doing the same tasks from game to game, or at least perfect them, it will eventually get old. Now this notion is notwithstanding the game's story; this is simply concerning the gameplay. If you have a boatload of games that involve sword combat, the concept of innovation goes out the door if no one dares to evolve WHAT you can do with that sword, or HOW you can use it. That's the point I'm trying to make. It's great for right now, but what will be done down the road so it isn't just like "pressing buttons."
1/13/07 - 12:26 AM
Joined:
1/24/05
Quote:
Originally posted by
Knowing Amadeo personally, it'd be more likely that I'm a Sony fanboy than him haha. No PS3, no PSP, hell not even a Sony music player (but who buys those anyway?). Lest you forget we published an article entitled "The Reasons Wii Like the Wii." But welcome to our site anyway :)
1/13/07 - 7:09 AM
Joined:
2/3/04
I know this is a little bit off the subjust... If you own a wii, please post your wii's friends code on the forums.

http://www.ampednews.com/forums/thread/2848/
1/13/07 - 9:34 PM
Joined:
10/31/05
Quote:
Originally posted by
I was just making the Blue Ocean/Red Ocean analogy in regards to the Wii with a friend of mine yesterday :) Good call!
1/15/07 - 4:13 PM
Joined:
5/16/05
I can add two big ones to this.

1) Games that aren't casual. Seriously, that's the #1 reason I'm stoked about getting a PS3 in the near future, but am still struggling to find a reason to buy a Wii. Other than Twilight Princess (which I have on GameCube) and Red Steel (ass by all accounts), everything else is a mix of party/mini games and other random negligible toss-ins. As a result, I honestly don't see myself taking the Wii plunge until Fire Emblem, Corruption, and Smash Brawl hit store shelves, and that'll be awhile.

2) Virtual Console exclusives (for lack of a better term). By this, I mean games that have not been made available here on any other platform. This goes for both sides of the Pacific, as well, since it would be nice for Japan to get Super Mario Bros USA (our SMB2). The Japanese Virtual Console already has Fire Emblem: Genealogy of the Holy War. That one game would sell me a Wii a hell of a lot faster than anything in the immediate pipeline.

As an aside, I notice lots of anonymous replies here. Go ahead and sign up, everyone. Stay awhile.
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